Falco
Gameplan
New
TODO: add notes from Jada, Slypig, Just, and Polish
Old
- Get Falco above 28% percent using needles, well-spaced bair, and grab
- Falco is a glass cannon, treat him as one
- He can be gimped easily off stage
- He can punish you quickly so don't recklessly approach
- He can set the pace of the match at any time with laser
- Reaction tech chase him if you can, but be happy with tech chasing off the hit
- Power-shield lasers when possible, but you have other laser options
- Take laser:
- Ftilt
- Utilt
- Dtilt
- Dash back
- Wave dash forward
- Avoid laser:
- Use movement to go to platforms or duck lasers
- Use needles to stop the laser when at a safe distance
- Take laser:
Dealing with Tough Positions
Let's go through some tough positions for Sheik and figure out what you can do in them.
- Falco is on top platform and you are directly below the top platform on the stage
- Run away
- Maybe up tilt
- Running away is a good option still
- Falco is on a side platform and you are directly below the side platform on the stage
- If you think Falco is holding down, run away
- If you think Falco is not holding down (very rare especially in this position), then:
- Forward air
- Up air
- Back air
- Neutral air
- Waveland on to:
- Grab
- Ftilt
- Utilt
- Dtilt
- Falco is at roll distance away from ledge and you are on ledge
- Breathe and remember your ledgedash practice
- Maybe Shino stall or Sami stall for a second
- Hit the nastiest ledge dash in the world and then:
- Grab if you have the frames and distance on your ledgedash
- Ftilt if you have the intangibility
- Utilt if you have the intangibility and the confidence
- Dtilt if you have the intangibility, the confidence, and know Falco isn't holding down
Edge Guarding
- Use back air and aim to get the strong hit when you can
- Fair can be used at very low percents since it doesn't send them into knockdown
- Needle snipes true combo into grabbing and holding the ledge
- You can hit the up-b charge with:
- Fair
- Bair
- Nair
- Uair
- Needles
- Ftilt
- Dtilt
- Jab
- React to side b to stage and ledge while positioning for up-b mixups
Reaction Tech Chasing
See the reaction tech chasing section in the Fox notes for a more detailed explanation.
- There are 2 places you have to react
- The DI off of down throw
- The tech option after the DI
- You need to wave dash to the proper distance to react to the tech option
- If they DI away(-ish) and tech away, you need to boost grab
- If they DI in(-ish) and tech away, you need to boost grab
- Falco requires very fast reactions due to his long tech roll
- Don't beat yourself up for missing a reaction
- Use the information you learn about Falco's tech decisions to make reacting easier