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Captain Falcon

Gameplan

From Jada:

  • Good range is about backwards roll/one full dash away
  • Stay in good range and crouch
    • Use crouch to position yourself well to use utilt and ftilt to intercept falcon in his startup
  • Don't wavedash
  • Plat camp until you gain damage
    • Cover the edge cancel spots
    • Use bair to stuff his aerials
  • No needles

TODO: make visuals for this matchup

TODO: develop this

(Reaction) Tech Chasing

TODO: develop this

Edge Guarding

This is the rinse and repeat, don't overcomplicate it, just keep using back air edgeguard. Remember to keep it simple and keep it smart.

Important: Flowchart by Pipsqueak written by Luu

  • Avoid getting hit by up-b at all costs
    • If you do get hit, be prepared to reversal Captain Falcon becuase you probably can
  • Start by looking at where Captain Falcon is: is he just above the stage, far away from the stage and very high, just below stage, or below stage with a jump?
    • Just above the stage
      1. If downsmash can hit, then use it and grab ledge
      2. If dtilt can hit, then use it and grab ledge
      3. If ftilt can hit, then use it and grab ledge
      4. If fair can hit, then use it and grab ledge
      5. If bair can hit, then use it and grab ledge
      6. If jab can hit, then use it and grab ledge
      7. If nair can hit, then use it and grab ledge
    • Far away from the stage and very high
      • Just back air by jumping and reaching out there
      • If you miss, then grab ledge (you are faster, just believe)
    • Just below stage
      • Grab ledge and back air
      • If you need to, needle and then downsmash once they get close to the ledge
    • Below stage with a jump
      • If they immediately jump:
        1. Grab ledge
        2. Back air
        3. Neutral air
      • If they hold their jump:
        • Go out there and hit them
        • Return back to ledge and then get back on stage to react to their next recovery